Wednesday, February 15, 2017

A lifetime of collecting: Chaos Space Marines

I recently re-embarked on my Warhammer 40k hobby.  I have played on and off since Rogue Trader, the first edition released way back in 1987.    I have done some significant painting and collecting over the past few years, and my Black Legion and their allies, the Thousand Sons.  So I thought I would put my collection all in one place for my own (and maybe your) viewing pleasure.  Enjoy!

Here's an overview of the army.  This is almost every model (excluding demons of Khorne, which I have left aside) I have collected for Chaos Space Marines since 1987.  Some outdated models that really don't fit the modern army lists are also not included.  

Fall of Cadia: Black Legion vs. Crimson Fists

Played a very exciting game of 40k last week, with my Black Legion taking on the Crimson Fists. We played this as a defense of Cadia game although we did not use Empyric storms.  We just represented forces fighting on Cadia with our two lists.  My opponent was a very fine chap names Tucker who had a gorgeous Crimson Fists army that made me nostalgic for the original Rogue Trader cover.  

We played an 1850 point game.  The Mission was a Maelstrom Mission (random objectives) where we drew a number of objectives based on the turn. (1 on turn 1, 2 on turn 2, etc.) as well as having the "Slay the Warlord" "First Blood" and "Linebreaker" victory conditions.  

My list consisted of a Black Legion Speartip detachment containing:
  • A Hounds of Abaddon formation of 3 bikers, 8 berserkers with Rhino, 8 chaos marines with Rhino, and a Chaos lord as my warlord.
  • A Heldrake Terror Pack of 2 Heldrakes
  • A Raptor Talon of 3 5-man squads plus a Chaos Lord
  • A Hellforged Warpack of 2 Maulerfiends and a Defiler

Tuesday, February 7, 2017

Burning of Prospero Gallery

A few months back I picked up the gorgeous Burning of Prospero board game.  It took me a few months to finish painting the models, mostly due to distraction with other projects.  But recently I knocked out the last few units and I wanted to share this fantastic set with the world.  I deliberately chose to make the Thousand Sons, who suffer the destruction of their world before falling fully to Chaos, look as clean and shiny as possible.  By contrast, the "good" wolves were painted in drab colors and made to look dirty.  The Custodes and Sisters of Silence retain their metallic sheen, but they know what they did!  

Scarab Occult Terminators

Monday, February 6, 2017

War comes to Fenris-40k Space Wolves Vs. Thousand Sons

Introduction:  As anyone who is following Warhammer 40k knows, big things are afoot in the storyline!  One of those big things was a rather impressive assault by the Thousand Sons on the Fenris system, home system of the Space Wolves chapter of the Adeptus Astartes.  I refer you to the Wrath of Magnus for details.  It's pretty awesome.  

Image result for wrath of magnus

Along with the book some great new Thousand Sons (I call them 1k Sons for short)models were released, and I could not resist starting up an army.  I have been a fan of the 1k Sons for a long time, but their rules had, until now, been bad!  now that they are a lot more interesting, and given the current story arc, I wanted to play a Space Wolves/1k Sons game.  Scott recently started collecting Space Wolves and, like me, paints fast.  So having motivated each other to get enough stuff painted, we got together for a 1200 point game.

The 1K Sons are very expensive points-wise.  I took a 1k Sons Combined Arms Detachment as follows:

Demon Prince of Tzeentch (the original Lord of Change model) w lv 2 psychic mastery and wings
Scarab Occult Terminators with Exalted Sorcerer and Soul Reaper Cannon
2 units of 4 Rubric Marines w/ Sorcerer
1 unit of 10 Tzaangors
1 Heldrake w Baleflamer

IIRC, Scott took a Space Wolves Combined Arms Detachment of:

1 Rune Priest (lv 2 psychic mastery)
3 units of 6 Space wolves, w 1 melta gun per squad
1 unit of 5 Space Wolves 
1 Unit of Wolf Rider cavalry
3 Vindicator tanks(!)

We played the Maelstrom of War Mission "Escalation" where we have a hand of 3 objective cards at all times.  Also VPs are awarded for Slay the Warlord, First Blood, and Linebreaker conditions.  

Turn 1: The game started with Night Fighting in effect.  My Heldrake and Terminators were in reserve.   Scott got the first turn and advanced.  His fire was not too effective; he killed a Rubric Marine or two and several Tzaangors, whose job is to die after all.  In my first turn my awesome psykers did absolutely nothing, although my shooting almost wiped out a squad of Space Wolves thanks to AP3 Inferno bolter shots.  

Tuesday, December 20, 2016

The Great Army of Harad

Got together with John of DCHL along with Devin and newcomer Ed for a HUGE thematic game of LOTR.  We played the "Great Army of Harad" scenario from the old Harad supplement.

In this scenario, Boromir leads the army of Gondor south to smash the Haradrim before they can meet up with Sauron's forces coming from the East.  The scenario called for 2000 points per side, with 300 points of Evil in reserve (the Corsairs of Umbar, late as always).  by way of consolation, Evil holds the central building which I dutifully filled with archers.  The mission?  Destroy the enemy!  

Our lists were enormous but neither side had any magic users so this was (with the exception of the 40-foot tall elephant and some half-trolls) mostly an engagement of mere mortals.  The Good forces had Boromir, Faramir and several captains.  The Evil side had Suladan the Serpent Lord, Dalamyr the Fleet-master, a Khandish King and a Mahud King as well as some other captains.   As you can see, the Good side consisted solely of Gondor's finest.  The Evil side was a diverse alliance of those opposed to Gondor.

The battle played out as follows:

Initial Evil deployment

Initial Good employment 

Monday, December 19, 2016

Dust 1947: Outpost Battle!

The Lord and I got together for a massive Dust 1947 battle using 250 points of forces.  My list was very heavy on Type 4 Steel Guards and I used the Steel Guard platoon structure, although I never made use of the platoon advantage.    We played scenario 104, Outpost.  The objective was to secure a central location by the end of turn 8.  Barring that, the winner would be the side which inflicted more casualties in terms of VPs.  

My list was:

Guai-Lo Moloi Type 4 Hero
Nikolai Pilot Hero
Red Ace-Pilot Hero
Steel Guard Command
Steel Guard Assault
Steel Guard Fire Support
Steel Guard Snipers
Steel Guard Anti-Tank
Steel Guard Tesla 
Spetsnaz Kill squad
Spetsnaz Saboteurs
Spetsnaz Command
KV-47 Nina walker
Matrioshka heavy walker
Matrioshka heavy
Alexandr Tesla Tank
Carrier Helo
Assaulter Helo
Striker Helo
Red Star Helo
Anti-tank tractor

The Lord's Axis list was:
Grenadier X
3 x Ubertoten
Heavy Assault Squad
Heavy Command Squad
Heavy AA Squad
Luther light AA walker
2x Lothar Arty walker
Sturm-Konig super-heavy AA walker
Prinzluther transport walker
Hermann light AT walker
2x sniper squads
2x observer squads
2x fully upgraded Laser Bunker(!)

Opening deployments on the Babylon-themed table.  We were not really sure what to do with the bunkers, so we set them up but they counted as "moving" in the first turn to represent the element of surprise. 
Guai-Lo and Fire Support squad hold the flank.

Tuesday, November 22, 2016

Darklands: Irish (Erainn) warband gallery

 Hello again-

I have been working hard on my Erainn warband from Mierce Miniatures.  Darklands is a game set in an alternate Dark Ages where magic and myth combine with history to create a dystopian past.  The Erainn are the Irish, caught between the Fomorians who are crossing the ice sheet from the north-west and the many other peoples of Europe migrating westward, such as the Anglecynn and Welsh.

The Erainn are split between Christina and Pagan.  The Pagans are ascendant as their magic and beastcraft have been more successful in fighting the ice demons of Baalor, the Fomorian demon-king. This warband represents almost all of my collection.  I have a couple of heroes and a few more beasts to paint.

The warband currently consists of:

1 Ri Tuath (King)
2 units of Tuanagh (axemen)
1 unit of Fen beasts (tree/woodmen)
1 unit of Fir Bolg (ogres)
1 Ancient Fen beast
1 Morannach (bog beast)