In our game, the reds put up some decent resistance at first, but were on the ropes by the time the armored column showed up. Although the armor put a hurting on the white forces, in the end the whites held two objectives and inflicted more casualties for a final score of 15-9. To improve the game for the con, we decided to double the amount of starting red troops to keep the red players interested, and to increase white troop quality to D10 to make the power armor balanced against the numbers, and to make it really intimidating to boot!
Here are some photos of the playtest.
Elite PA troops hammer a red squad into submission while jump troops secure the communications tower: