As I mentioned in my solo battle report and capsule review here my good friend the Consul gave me a fine Christmas gift: the Beyond the Gates of Antares starter box. Having painted up my Ghar starting troops and some supporting Ghar Outcasts, I was ready to play a game with the Consul. We decided to play a small game of 500 points to get up to speed. We played the "matched scenario" 6: Recover at All Costs. The mission objective is to seize control of a probe containing important information, which is located in the center of the board, and get it off the player's own board edge. The game ends when this occurs, after 6 turns or when one side is broken, i.e reduced to below half the initial number of order dice in the force.
Combat Squad (3 suits) w/ power amplifier
Assault Squad (3 suits) w/ power amplifier
Outcast command squad (3 whip-dudes)
Outcast squad (5) plus Disruptor cannon team (2)
Algoryn Command Squad
2x Algoryn Armored Infantry (AI) Squads
1x Algoryn assault squad
1x light support X-launcher team
Turn 1: Half of our units started in reserve. I deployed the Ghar suits first as their power and speed meant coming on later was a bad idea.
Ghar assault and battle squads.