Thursday, August 18, 2016

Wrath of Kings: You should play this game! Also, House Nasier gallery

As some of you may recall from my Historicon post, my son was interested in Wrath of Kings (WoK), from CMON, Inc. by a demo he played there.  He spent the money he had saved on a starter box of the game, and we played a few games together that weekend.  I found the game to be very interesting, and picked up some more models to assemble and try more games.

Since that time, I have really become hooked.  What follows is a short review on WoK and why I recommend it to anyone who likes fantasy skirmish-scale miniatures games.

What is it?  


Wrath of Kings is a tabletop miniatures game by CMON, Inc.  It was launched as a Kickstarter in 2013 and was reasonably successful, clearing $700k.  Delivery took about a year and it arrived to backers in 2014, following on to store shelves thereafter.  Like many kickstarter miniatures games, it took a while to catch up the retail collection with the kickstarter offerings, and my impression is the game has flagged in popularity since the KS was delivered.  However, CMON recently released a second book with revised rules and a ton of new units and fiction.  The game is poised to take off again!

Wednesday, August 17, 2016

Age of Sigmar: Khorne vs Slaanesh Battle of Storms!


Scott came over for another round of our Age of Sigmar Khorne vs. Slaanesh rivalry.  This time we played about 1350 points, and chose a narrative scenario "War of Storms" from the General's Handbook.  

Scott took the following:

Keeper of Secrets
2x 20 Daemonettes
Herald of Slaanesh
10 Seekers of Slaanesh
Slaaneshi Soul Grinder

I took the Khorne Bloodbound with some Chaos Dwarf (Legion of Azagor) allies:

Exalted Deathbringer
Bloodsecrator
Skaughter Priest
20 Blood Reavers
5 Blood Warriors
Khorgorath
5 Wrathmongers
30 Infernal Guard Ironsworn 
10 Infernal Guard Firedrakes
3 Bull Centaur Renders

The mission objective was to move a storm front from the center of the table (lengthwise so starting at the 3" mark) to the opponent's table edge.  The storm front can be moved in 6" increments to the opponent's table edge by wounding the enemy general or 18" for killing them, and by 6" for winning an opposed die roll at the beginning of each turn.  A player with a "priest" model can add one to the roll.  Scott had not brought a priest so we decided his Herald of Slaanesh would function as one for balance.  Oh and if no one wins by the end of 6 turns, the player with the largest Storm territory wins.

Scott got the role of the "corrupter" and had two special rules: 1) He could use a general's command ability to give his troops a bonus to battle shock rolls  is he had a greater storm territory, and 2) when his models are wholly within his storm zone, get a plus one to wound rolls.  My role as the guardian gave me the ability to 1) summon a unit of 10 troops if I had a greater storm territory and 2) when my models are wholly within my storm zone, add one to my hit rolls.

My setup:  As usual the Blood Reavers play the part of expendable vanguard, backed by the Wrathmongers and the Bloodsecrator.  The Blood Warriors hold the left flank, while the Ironsworn hold the left with the Bull Centaurs as a vanguard.  Bringing up the rear is my general, the Exalted Deathbringer, accompanied by a Khorgorath.  Also present is a small gun line of Fire Glaives on the hill.

Monday, August 15, 2016

LOTR Battle Companies: Haradrim unleashed!


On Sunday I played in a Battle Companies campaign day at Island Games.  It was put on by Lance, who is unfortunately leaving the area for a few years, but has been running LOTR games for a while now.  We played the original Battle Companies rules published in White Dwarf, now OOP and available here:  http://www.lordsofmiddleearth.com/Battle%20Companies/Battle%20Companies.pdf

I decided to play a Haradrim company, the "Serpent's Strike", led by my warlord, Verthigras the Bold.  I started with 5 Haradrim with bows and 5 with spears.  My leader simply had one point of Fate.  The Haradrim are very average but get half bowmen to start and the "poisoned arrows" rule allowing them to re-roll wound rolls of one when shooting.  I figured that would be a nice perk.  


Battle 1: My first battle was against dwarves.  I was not happy about that as they have phenomenal defense.  The scenario was "Take the High Ground" where we were fighting over a central objective.  In this case, the nice statue of a Gondorian.  Once one warband dropped to 50% the game would end on a roll of 1 or 2, with the winner being the player with the most models within 3" of the objective.  

I advanced quickly and took the high ground as the stunties slowly came forward.